The dungeons of Blackreach? The fall forests of Riften? An orc stronghold? A daedric shrine?
Where should you begin? The mages' College of Winterhold? A farmer's home? The border to Cyrodiil? You may also return to the Realm of Lorkhan by returning to the gem where you began (although you cannot fast-travel back there). When you are ready to begin the game, touch one of several gems, each taking you to a vastly different area of the game world. There is a wide selection of starter goods, plus materials available to craft your own starting armor. Or maybe you'll scrounge up as much as you can to start rich. Maybe you'll squander it, to start out penniless. These are all freely optional.īuy equipment for your adventures from the merchants in Lorkhan, who sell clothing, armors, weapons, spells, potions, scrolls, and other starter goods. There are also 'boons and curses', which can help you balance your game. You may select classes, such as Bard, Knight, Mage, Barbarian, Acrobat. Mercenary? Herbalist? Hunter? Something in between? It's all up to you. Want to start as a common farmer? An apprentice at the mages' college? Perhaps a common smith? A The mod's goal is to enable you full choice over your starting experience. Within, you'll purchase your equipment, a standing stone, pray to a god, and finally choose a location to begin the game from. You are transported to the 'Realm of Lorkhan' as soon as you press NEW GAME.